Ubisoft’s new medieval fighting game For Honor is out now, and as such, reviews have started hitting the web.
Unfortunately, the game has been hit by a number of issues, seemingly not allayed by the recent open beta. If you want to see some footage of the game running, check out our recent Let’s Play of the closed beta, or over 10 minutes of the game on its highest PC settings.
GameSpot has a For Honor review in progress up–we’ll be posting our final review once we’ve had a little more time to dive deep into the game’s fighting mechanics. Until then, check out the roundup below. We’ll continue to update this article as more final reviews come in.
- Game: For Honor
- Developer: Ubisoft
- Platform: PS4, Xbox One, PC
- Release: February 14
- Price: US $60 / £45 / AU $100
GameSpot — 8/10
“After slaying countless foes, it’s clear the impact For Honor’s combat has had; its fundamental tenets of discipline and restraint are bestowed upon you permanently, forever changing the way you perceive a melee-combat encounter in a game. In its highest moments, For Honor is difficult to put down. Its slow combat pace and narrative shortcomings might turn off those unwilling to take the time to dive deep into what it has to offer. However, make no mistake–those who do will be rewarded with some of the most satisfying multiplayer melee fighting conceived in recent years.” — Matt Espineli
IGN — 8/10
“For Honor has some dents in its shiny armor, such as the mediocre campaign, the frugal economy, and the snowballing victories in team modes. But it’s hard to be mad too long when I consider that the melee combat system is second to none and a joy to learn, take your licks, and then learn some more. I could feel myself becoming a better warrior with this deep, flexible, and complete fighting system. The more I play For Honor, the more I want to play For Honor. I hope Ubisoft doubles-down on support, because it’s something truly special.” — Brandin Tyrrel
PC Gamer — 74/100
“Outside of the fighting, however, For Honor is a needlessly bloated game. There’s a lot of tediously granular customisation, a tacky free-to-play-style storefront selling in-game currency for real-world money, and a tangle of ugly, confusing menus to wrestle through before you can get into a battle. And as time goes on, and those stalwart, hardcore players continue to hone their skills, it’ll be even more unwelcoming to newcomers. Stick with it, though, and you’ll find a rich, tactical fighting game with wonderfully weighty combat and hidden depths to uncover. But if you want something accessible you can easily dip in and out of, you may want to swear fealty to another lord.” — Andy Kelly
Eurogamer — Recommended
“For Honor skews a bit too sharply towards defensive play at higher skill levels. Whatever the differences between characters, the safest approach is often to let the other person make the first move, then dodge or parry and deal out a vengeful drubbing. If the battle is not yet won, however, it’s off to a bloodthirsty beginning, and it’s worth bearing in mind the example of Rainbow Six: Siege – another terrific multiplayer effort from Ubisoft that wasn’t all it could be at release. It’s scruffier fixtures notwithstanding, this is one of the finest weapon-based fighting games I’ve encountered – a game of mindgames and reversals in which you’ll savour nothing quite so much as a glorious defeat.” — Edwin Evans-Thirlwell