After running in Blizzard’s public test realm for a few weeks, Overwatch version 1.3 went live earlier today on PC. The patch is headlined by an overhaul to how Competitive Play works, including the elimination of sudden death, which will now allow for draws. And in along with a few new emotes and Reinhardt skins, new map Eichenwald joins the pool.
There’s also changes to hero balances and a bunch of bug fixes. I’ve highlighted the most significant additions below.
What stands out in Patch 1.3
- Skill rating is now measured on a 1-5000 scale instead of the former 1-100 scale
- Players in Diamond, Master, and Grandmaster tiers that haven’t participated in a competitive match for 7 days will lose skill rating
- Competing in a single match will halt skill rating decay
- Instead of going into Sudden Death, tied competitive matches will now result in a draw
- Watchpoint: Gibraltar’s first checkpoint has been removed
- Players must now complete more matches to clear their penalty status for leaving a competitive match early
- Ultimates that consume the ultimate meter when activated will now drain the meter more quickly (.25 second instead of 1 second)
- Most hero abilities will no longer interrupt quick melee attacks
- Genji – Double jump no longer resets when wall climbing
- Genji – Duration of Genji’s ultimate has been reduced from 8 seconds to 6 seconds
- Mercy – Healing-per-second has been increased by 20%
- Roadhog – If the hooked target isn’t in Roadhog’s line of sight when retracting the hook, they will be moved back to the position where they were originally hooked
- Zenyatta – The amount of damage amplified by a target with Orb of Discord has been decreased from 50% to 30%
- New unlockables – Sit and laugh emotes are now unlockable for all heroes
- New unlockables – New Legendary skins have been added for Reinhardt
Those are just my highlights. Read the full patch notes for the full list of fixes, additions, and changes.